Calculation
Check profit before buying materials.
Period and price are set by access rules
Cost and profit estimates
Buy components or manufacture them
T2/T3 blueprint costs
Industrialist tool
Calculate margins, save templates and track production chains in one workspace.
Margin and ROI
Material list
Current prices
Chain production
Calculation ยท Merlin Blueprint
prices 18 min ago
ME / TE
10 / 20
Runs
40
Cost
26.76M
Sell Jita
38.40M
ROI
+43.5%
Materials
purchase mode: sell
Tritanium
12 400
buy
6.2M
Pyerite
4 200
buy
2.1M
Mexallon
800
buy
1.4M
Small Shield Extender I
20
build
4.8M
Full cycle
1 component to manufacture
Total
Profit
+11.64M
Duration
4ch 20m
Features
The calculator helps you quickly understand what is worth producing, which materials are needed, where margin is lost, and which chains need refreshing.
Quick margin check
Compare cost, purchasing, sale price, profit, and ROI before starting production.
Templates for repeatable blueprint sets
Save working blueprint sets and return to them without manual rebuilding.
Production chains
Plan stages, purchases and dependencies, and track progress and surplus across production chains.
Time optimization
Account for available slots, job durations and component dependencies.
Calculator
For an industrialist, this is a short path from checking one idea to running a production chain: purchasing, inventory, slots, reprocessing, and scenarios stay in one context. EVE terms are kept where players expect them, so the workflow is immediately recognizable.
Blueprint profit
Blueprint profit
ME/TE
ROI
For selected blueprints, you see input cost, expected revenue, profit, and ROI with ME, TE, runs, taxes, structures, and market prices in context.
Jita buy/sell purchasing
Jita sell
Jita buy
price mode
Materials can be priced from sell orders for fast purchasing or buy orders for a more cautious margin check.
Component manufacturing
full-cycle
build vs buy
components
Choose whether to buy components or manufacture them. The calculation accounts for your selected material sourcing method.
Production chains and shopping lists
production chains
shopping list
inventory
Templates become production stages, shopping lists and job plans that account for inventory.
Slots, invention, and reprocessing
slots
invention
ore reprocessing
Detailed planning accounts for manufacturing slots, T2/T3 invention, and ore reprocessing.
How it works
01
Select blueprints
Add blueprints and set ME, TE, runs, structure, and purchase mode.
02
Check calculation
Review cost, taxes, profit, and profitability using market prices.
03
Save template
Save a working set and return to it after the market changes.
04
Assemble production
Combine templates in chain so stages, purchase and control stock.
05
Update your orders
Recalculate saved orders using updated prices.
Interface
Production calculation
Saved plan
| Blueprint | ME | Runs | Cost | Price | Profit | ROI |
|---|---|---|---|---|---|---|
| Merlin | ME5 | 40 | 26.76M | 38.40M | +11.64M | +43.5% |
| Kestrel | ME5 | 30 | 19.20M | 27.40M | +8.20M | +42.7% |
| Condor | ME5 | 20 | 13.50M | 19.40M | +5.90M | +43.7% |
| Bantam | ME5 | 15 | 9.80M | 13.90M | +4.10M | +41.8% |
Total
Cost
69.26M
Revenue
99.10M
Profit
+29.84M
ROI
+43.1%
Choose the tools for your production. Each tier includes the one before it.
Check profit before buying materials.
Period and price are set by access rules
Cost and profit estimates
Buy components or manufacture them
T2/T3 blueprint costs
Save orders for reuse.
Period and price are set by access rules
Everything in Calculation
Repeat calculations without re-entering data
Profit estimates with fresh prices
Template archive
Prepare production and purchasing.
Period and price are set by access rules
Everything in Templates
A separate plan for each order
Component manufacturing order
Shopping lists for EVE
Manage jobs across your characters.
Period and price are set by access rules
Everything in Production
A job plan for each character
Track the whole order in one place
Ore shopping lists for your minerals
Base levels are shown; published settings will appear after the server responds.
Why this is convenient
Data is not deleted when access ends
Templates, settings, and history remain in the local database; only access to new operations changes.
Viewing without credit charges
Credits are used for heavy calculations and value-saving actions, not for navigation or reading.
Transparent operation history
The ledger shows when and why credits were charged or granted.
Limits keep things organized
Active template and production-chain limits keep the database from turning into a pile of stale plans.
Refresh as the market changes
Recalculate templates after changing prices, taxes, facilities or strategy. Production chains keep their saved plans.
One workbench instead of spreadsheets
Calculations, templates, chains, purchasing, and slots live in one interface.
Start
Start with a calculation. If tool helps quick make decisions, save templates and move to production chain.
FAQ
If the question remains, start with probnogo calculation and check the process on one real blueprint.
Yes. One calculation shows material cost, profit, ROI, full-cycle components, purchase scenarios, and the next production-chain step.
Yes. Calculations support default sell-order purchasing and buy-order purchasing for a cheaper but less instant scenario.
It covers common spreadsheet jobs: blueprints, materials, templates, scenarios, shopping lists, inventory offsets, slots, and market-based recalculation.
No. The calculator helps evaluate scenarios using settings and market data, but the EVE market changes.
No. Viewing, navigation, settings, and reading existing data do not spend credits.
Data is preserved. Viewing remains available, while new operations depend on the active access level.
No. This is an independent production calculator for EVE Online players.